The Golden Globes Were On Last Night… CONSTANTINE IS COMING TO THE CW!!!!!!

So the Golden Globes were on last night, and congratulations to all the winners.  I am sure they all deserved their awards, even though I haven’t seen almost any of the movies that were nominated, did see a lot of the TV shows though… HOLLY CRAP CONSTANTINE IS COMING TO THE CW!!!!!!!!!!!!!!!  Though not as we remember him.  He is going to be animated on the CW’s Seed Online channel much like Vixen.  Well the Vixen that isn’t on Legends of Tomorrow anyway (it is all timey-wimey).  Here is the first shot of animated Matt Ryan:

While the first season of Constantine was uneven, Matt Ryan’s portrayal was spot on, so to get him back is great.  I hope this leads to some live action crossovers with the other CW shows.  CW now has seven DC Comics TV shows: Arrow, Flash, Supergirl, Legends of Tomorrow, iZombie, Vixen and Constantine.  That is just nuts.  Wonderful, but nuts.  13 year old me is super excited.

Shmee Gets Covert!

Look at me giving another board game review!  Hey I get away from my TV sometimes… Anyway today I am going to review Covert by Kane Klenko and published by Renegade Game Studios.  Covert is a worker/dice placement game, so kind of like a mashup of Pandemic and Lords of Waterdeep, but still nothing like those two games.

In the game you are in charge of a spy ring, and it is your job to move the spies where they need to be while finding the equipment they need to complete their missions.  Other players are of course doing the same thing.  While you can’t outright attack other players, you can block them from being able to make the moves they want to make thanks to Covert’s clever dice placement system.

Much like Lords of Waterdeep you will have Mission Cards, and on these cards will be the things you need to get/do to complete your mission, like a shoe-phone, a spy camera and a spy in Minsk.  To move your spies and try and get those resources you place dice in the areas with the actions that you would like to do.  To help you visualize this let me give you a shot of the board:

As you can see along the top of the board are action wheels with the numbers one through six.  At the beginning of every round players roll five dice, and then take turns placing the dice in those wheels.  The trick is that once one person has placed a die in that wheel, the next person that wants to do that action must place a die next to the existing die, so if one person places a six in the ‘Take a Card’ area the next player would have to put down a one or a five.

Now we can see each other’s dice, so if I see you only have fours, threes and a one, and I have a one and I get to go first.  If I put my one down somewhere you will not be able to place in that area unless I or someone else plays a five or a two.  Luckily this game offers a lot of ways to get things done, so you should never get too stuck.

That gray grid on the side of the board pictured above will have numbers in it from one to six.  It is the code cracking area.  Every player will get to use the code cracker once per round.  If you can crack a code, you get a resource you can use for your mission or hold on to for two victory points.  Also the main cards of the game, ‘Agent Cards’, have multiple uses.  Each card has not only an item like a shoe-phone on it, but a plane ticket to a city, or a random little ability, like to perhaps change a die number by one, or take a discarded card.  Can’t get in the ‘Take a Card’ action wheel? You can earn Agent Cards by picking up intel cubes the other players leave behind while moving around the board.

Don’t have any cards, and none of your dice work?  You can buy ‘Special Operations’ with extra dice, and they have the special abilities from the cards, so they let you alter the game.  Not to mention every spy leader has a special ability, like being able to move the code cracker twice,  move agents for free, or look at cards before drawing them.  All sorts of good stuff.  To give you an idea of what this all looks like, here is a shot of the back of the box with a fully setup game:

Now, I got more in to game mechanics then a I wanted to with this review, but I think it is important that you realize that there is a lot going on with this game.  It is not just place a worker and get a thing.  It is a puzzle, but none of the puzzle pieces are hard to understand or explain.  To people who play a lot of board games, they can start playing this game in ten minutes.  Others who don’t understand the worker placement genre, it may take a little longer, but not much.

I love how crunchy and think-y Covert is.  Every round you are trying to make sure you are not missing an avenue to get what you need or delay another player from getting what they need.  The only downside is that some people may think too long, dragging this game out.  I have only ever played Covert two player, but I could see four players being a bit much.  Anyway, I think this a great game to have, and a good take on the worker placement genre, so if you find Lords of Waterdeep too shallow, you can dive in to the deep end with Covert.

Shmee Is Doomed!

When Bethesda bought Id it was only a matter of time before they remade all the classic Id games.  First up was Wolfenstein: The New Order which I hear was excellent, and now they have released Doom.  Considering the first Doom was released in 1993 it is impressive that this is only the forth game in the franchise.  Which is a shame because for the most part they have all been fun.  Including this most recent release which may be the best in the series.

The story for Doom is ridiculously stupid, and that is part of its charm.  Needless to say Earth needs energy, so they start extracting energy from Hell.  Things do not turn out well, so it is your job to clean up the mess.   What is fun about all this is how delightfully well it is told, and how they incorporate all the other Doom games’ stories in to this game.

Now no one plays Doom for story.  It is all about the fast paced over the top combat and cheap jump scares.  Doom excels in both regards.  Lately more and more games have ditched the health packs and allowed player health to regenerate over time.  This causes players to pull back from the action when they are injured.  Not so with Doom.  While there are health packs littered around, the best way to keep you ammo and health up is to perform Glory Kills.

Glory Kills are like Mortal Kombat’s finishing moves except faster and easier to pull off.  If you wound a demon enough that it starts blinking, run toward it and melee bash it and you will do something like rip its spine out and then crush its skull in your hands.  Unlike other games with special melee animations, Glory Kills are fast and never take you out of the action, and every time you complete one the demon spews out health and ammo.  So while other games want you to hang back or flee from the fight, Doom dares you to head straight in to battle.

The other new addition to the Doom repertoire is gun and armor mods that give guns and your suit new abilities.  Want your Shotgun to shoot grenades? Sure.  What to turn it in to a machine gun? Why not.  Need a little extra health? Awesome.   Though even with these new tricks the game is definitely all Doom.  There is no Iron Sighting, reloading or sprinting.  There is just running and gunning.

If you want an old school experience with some new school gameplay mechanics added in, Doom is probably just what you are looking for.  It is fast and fun, and its over the top nature keeps you from taking anything too seriously.  Due to its gruesome nature I can’t recommend Doom to everyone, but if copious amounts of blood don’t bother you, Doom is a great experience.

Disney Has A Great New Princess In Moana!

Disney, in 2016, has had the best year for any movie studio in history.  It seems like everything they released was a hit.  Moana was no different.  It is a fantastic movie.  It has gotten to the point where I am not sure that Disney knows how to release a bad animated film (unless it has Cars in the title).

Moana is about a young chieftain’s daughter, the titular Moana (Auli’i Cravalho), who has been tasked by the Ocean to return a gem stolen by the demigod Maui (Dwayne ‘The Rock’ Johnson) to the Mother Island, Te Fiti.  Of course she will have to overcome many obstacles on her journey.

This is the first Disney animated film since Mulan where it felt like the young woman’s journey was more than just personal.  Yes I know in Frozen they stop the never ending winter, but it was still about the love of two sisters, but in Moana her job is to save the word.  I guess what I am trying to say is, good on Disney for giving a girl a proper hero’s journey film.

I know that Disney has come under some fire for making the men in Moana overweight, which was not something that happened until the Pacific Islands were taken over by the west, and because Disney jumbled up all the Pacific Island traditions in to one ‘Polynesian’ culture, but in this white guy’s opinion they still managed to treat the various cultures with a great amount of care.  Which like a girl on a hero’s journey, is quite refreshing.

To top it all off the movie looks amazing.  The colors are lush, and new and exciting things are being shown at every turn.  The film looks like we hope every trip to the Pacific Islands will be like.  As a matter of fact Moana has me jonesing to go back to Hawaii (to be fair I always want to go to Hawaii).

Moana is deserving of all the praise it has been getting, and it has me excited to see what Disney will come up with next.  The only warning I can think of with this film is that since it deals with a Polynesian creation story, you may want to have a discussion about other religions and beliefs before or after you watch the film.  Other than that, you should go watch Moana before it leaves theaters.