BlackRaven Raids some tombs in Rise of the Tomb Raider

Rise-of-the-Tomb-Raider

Hello, everybody! I’m BlackRaven, also known as Shmee’s younger brother, and I’ll be giving some of my impressions on Crystal Dynamics’ latest entry in the Tomb Raider franchise. If you are into video games, and haven’t been living under a rock for a while then you probably know that last Tuesday a couple of games released. One of them being a little thing called Fallout 4, I’m not sure if you’ve heard of it, and the other being Rise of the Tomb Raider. Since Shmee decided to go the Fallout 4 route, I thought it would be good if I gave my current impressions of latest Tomb Raider game. Currently I am about half way through it.

Back in 2013, Crystal Dynamics (the current developers of the Tomb Raider franchise), decided to reboot the aging franchise and update it with some modern sensibilities and gameplay. Despite being reviewed well critically and selling reasonably well, it didn’t quite meet the game publisher’s, Square Enix, incredibly high sales expectations. The future of a direct sequel was a little shaky, but, luckily with the help of some Microsoft dollars, it has come to fruition. This personally made me pretty happy, because if you ask anyone who knows me well they’ll tell you I can’t shut up about the last Tomb Raider game. Even though I think some of them wished I would.

If you have played the 2013 Tomb Raider then you will pretty much know what to expect going into this game. Rise of the Tomb Raider is very much like the previous game, but better. The biggest changes between this game and the last one are the environments.  The entirety of the last game took place on a dreary wind swept island in the pacific full of brown landscapes and ramshackle huts, and while that game had some eye pleasing vistas and “whoa” moments the environments started to feel a little drab as the game progressed. This game certainly addresses a lot of those complaints because the locales are much more varied in design and feel this time around, and they look gorgeous. At almost every new area I came to, I couldn’t help myself but just stop and take in the scenery. Gameplay also runs at a nice crisp native 1080p, which goes a long way to helping the game look as good as it does. I think it might actually be the best looking game currently out on Xbox One right now. Unlike the last game, there are also actual tombs to explore. Sure, the previous game had challenge tombs, optional one off areas to explore with an interesting physics puzzle, they generally were just caves filled with some ramshackle contraptions the island natives had put together. Challenge tombs are back this time, but so far they’ve each been actual tombs to raid. Not just relegated to optional tombs though, the main story line will often throw you into gorgeous ancient ruins from civilizations long past that are particularly fun to platform your way through..

As you traverse your way through Siberia, where most of the game takes place, you’ll come across large hub worlds. Game spaces full of animals to hunt, ruins and caves to explore, and loot to grab. They do a good job of making these new areas fun to run, jump, and platform your way around. More often or not, they’ll tease you by showing you something up on a ledge or platform that you just can’t quite reach which forces you to explore the environment to try and figure out the puzzle of how to get up there. Sometimes you’ll be rewarded with a cool collectable relic, or, if you’re lucky, the entrance to a new challenge tomb or treasure filled crypt. You’ll even find certain pathways or doors you can’t even access the first time you pass by. This game and the 2013 reboot both fall in the  metriodvania style of game design. Like Metroid or Castlevania, as you progress you will unlock new gear and gadgets that let you go back to previously explored areas and open up new sections of the world that you could not previously access. They really nailed the feeling of exploration in this game without ever making it feel tedious. The hub worlds are dense but never too large, and it also helps that you can fast travel to any of the previous hub locations at any time. However, if exploring old areas and finding secrets isn’t your thing, the main storyline never strictly forces you to go back to a previous hub, at least, so far in my play through.

In a new addition to the series these new spaces also have quest givers that task you with finding or killing something and reward you with cool new outfits that provide unique bonuses. Occasionally, you’ll also sometimes run across a merchant that will let you trade gold collectable coins for special weapons or gadgets. Unfortunately, the quests are not particularly exciting, and the dialogue is never much more than, “Hey, could you go do this thing for me?” The outfits are cool looking however, so more often than not you’ll still find me doing them anyway. Luckily they have been pretty easy and quick to accomplish, so I haven’t minded much, but I wish there was a little more to them to make them more interesting.

Another complaint the 2013 reboot had was that the story was a little weak. Lara’s transformation as a character was interesting, but all the other characters involved were pretty flat. This go around, the story is much more engaging. It’s still your standard Indiana Jones type fare, involving an evil ancient organization, called Trinity, that is chasing a mystical artifact of untold power, but it is presented pretty well at least and the main villains actually have quite a bit of depth. I’m usually not one for collecting and listening to audio logs and journals, but I often found myself stopping to listen to a lot of the ones I have come across because I found them genuinely interesting, especially the journals of key figures from Trinity’s past. Camilla Luddington also does a great job of portraying Lara Croft. Her voice acting really fits the role well, and I like what Crystal Dynamics is doing with Lara’s character. I appreciate that she’s no longer just a sassy large chested action hero who just spews one liners. She’s much more relatable and real now, and I am looking forward to see where they will take her arc throughout the rest of this game and in future games.

All in all, I’ve really been enjoying my time with the latest Tomb Raider game and I’m excited to keep playing and finish it up before I start the beast that is Fallout 4. So far I highly recommend it. I suppose that could change as I have yet to complete the game, but it has been so excellent so far that I doubt that will change. Rise of the Tomb Raider maintains a lot of the things that made the 2013 Tomb Raider game so fun, but also expands on and tightens up a lot of things that the last game didn’t quite do so well. Particularly in the world environment and storytelling departments. I know that many of you will probably have some tight budgets this holiday season, and other games such as Halo 5, Star Wars Battlefront, and Fallout 4 will probably take priority in your gaming budget. However, you should keep this game in mind the next time you are looking for a new game to play because it is excellent, and I hope they make more of them.

Shmee Infiltrates Ground Zeroes!

Metal Gear Solid V Ground Zeroes

Following the theme of me being really behind the times on video games, I am going to review Metal Gear Solid V.  No, not the Metal Gear Solid 5 that just came out to rave reviews, but the much smaller Metal Gear Solid V: Ground Zeroes that came out well over a year ago.  Why now?  You may ask.  Well, I can’t play Fallout 4 until tomorrow, and none of my friends were playing Halo 5 last night, so it seemed like the perfect opportunity to waste a couple of hours sneaking around.

Taking place some time after Metal Gear Solid 3: Snake Eater and the portable Metal Gear games, specifically Peace Walker, you take the role of Big Boss, not Solid Snake, on a top secret mission.  Okay, you are going by codename Snake, but just a different Snake.  If you are confused, you probably should be.  I am pretty sure that is the state Hideo Kojima wants you in at all times when you play his games.  Long story short, there are two people you need to rescue from Guantanamo Bay Cuba, so you do.

The story, besides being completely crazy, is a lot of fun.  Mostly because it is completely crazy.  I never had a clue what any of the people were talking about, and that might be mostly my fault due to the fact I have not played all of the Big Boss/Naked Snake Metal Gear games, but I am pretty sure that the over the top zaniness makes sure a lot of people never have any idea what is really happening.  We all just head over to Wikipedia and let it distil the important bits for us.

The reason you will play Ground Zeroes though is not for the story.  It is for the great stealth gameplay.  That doesn’t disappoint.  Creeping around in the shadows and choking guys has never been so much fun.  Plus this game is just one sandbox level.  Letting you complete the mission in any way that you see fit.  I tried to get in and out undetected, but while extracting the last person I gave up and threw the target in the back of a jeep and hightailed it out of Gitmo.  I did accomplish my goal of not killing anyone though.  The way you complete Ground Zeroes may be completely different.

The graphics are top notch as well.  Kojima Productions are (sadly were) known for being technical wizards, and this game shows it.  Really what sets this game apart is the wonderful lighting engine, and the texture work.  Good textures will let you get away with some pretty low polygon models, and if you look closely in Ground Zeroes you can see that is what is going on here.  The tires on the cars are practically pentagons, but the textures are so good that you don’t notice unless you are looking for it.

I can see why a lot of people were disappointed when this game came out.  It is short, and it used to cost $40.  Which is a lot for a game that took me a little less than two hours to play.  Still, the number of ways that you can complete the mission make me want to go back for more, and now that Metal Gear Solid V: Ground Zeroes is perpetually on sale, it is well worth the price of admission, or you could, you know, play the real Metal Gear Solid V.  Which I hear is pretty good.

Happy Fallout 4 Day!

Sadly I don’t get to participate in Fallout 4 Day due to some Xbox Rewards Points not being deposited until Thursday, but I thought you should still get a review, and honestly it is the only review that matters: Conan’s Clueless Gamer!  It is a pretty hilarious video.  I am thinking that for as much as he hates stories and complicated systems, he is a big fan of action RPGs.  I also think he is getting much better at playing video games.  Anyway I won’t spoil it.  Have a watch for yourself.

I will see you all sometime next year when you all are finished with Fallout 4!  Just remember that War Never Changes!

A Game To Add To My Radar For Next Year: The Technomancer!

Apparently there was a game called Mars: War Logs that came out for the PC, Xbox 360, and PS3.  It was a digital only RPG.  It wasn’t well received due to the fact it was a little shallow, but mostly because it was a buggy mess.  Though it seems that the gaming public liked it more than the reviewers.  RPG players have always been a little more bug resilient than gamers at large.  Spiders Game Studio decided that they wanted to take another swing at it with The Technomancer.

I have to say if they can pull it off it has a cool setting, and I am always looking new good RPG.  It is always nice to see something that isn’t fantasy based, and if it is going to post apocalyptic at least it doesn’t appear to be a Fallout clone.  I will be watching The Technomancer’s progress with great interest.

Halo 5: Guardians First Impressions!

Halo-5

After years of hype and excitement Halo 5 is out.  I got to play it for quite a bit last night, so like I promised yesterday, I thought I would let you know my first impressions.  It is Halo.  Now that is either high praise or not depending on who you are, but Halo 5: Guardians is more of the Halo franchise we have come to know and love.  I have had a blast so far, and I can’t wait to play more.

The game takes place a little after Halo 4, and it quickly introduces you to a new protagonist and his team.  Spartan Locke and crew are out looking for the Master Chief who has gone rouge in the Outer Rim, so ONI (Office of Navel Intelligence) sends a new Spartan after an old Spartan.  You will still get to play as the Chief leading Locke on his marry chase, but this is mostly Locke’s story (so far anyway).

Sadly Spartan Locke is kind of dull.  He just gives orders and takes orders, and he doesn’t question the job.  Which is kind of a shame, I understand that they wanted to give you someone like the Chief to play when you aren’t playing, you know, playing as the Chief, but Spartan Buck, who you may remember from Halo: ODST back when he was just an Orbital Drop Shock Trouper, seems like he would have been a better lead (that could just be my love for Nathan Fillion talking though).  While he still follows orders, he at least questions them and wonders about the bigger picture.

Still Halo has never really been about the story happening during the game.  The game has always been a small window in to large universe.  I hope they open it up more later in the game, but the reviews seem to be telling me otherwise.  It just seems that after Halo 4, one of the better story based Halo games, that they would have tried to up the ante a little.

Though the reason you play Halo, the great shooting action, is still present in Halo 5: Guardians.  It is fast, now moving at 60 frame per second, and frantic, and the controls as far as aiming and shooting go are spot on.  My only grip is that I wish I could get the dash forward button ‘B’ and the melee attack button ‘Right Bumper’ swapped.  I tried to use a different scheme for awhile to make up for that, but then it was even worse.  So 343i if you are listening please swap those two buttons.  I may try and use the new Xbox Accessories App and see if I can swap those buttons just for this game.

Halo 5 is also the best looking game so far in the franchise, which should be no surprise.  Everything just pops.  The characters, the guns, the environments, just everything looks better.  It matches the style in Halo 4, but just ramped up a bit.

Besides my minor controller gripe, the other issue I have is that your squad mates are as dumb as dirt.  Now that could be because they make the AI squad members dumber when you play Co-Op (I have only played Co-Op), so that you rely on your human team more, but I doubt it.  We will see if I play alone any time soon.

The multiplayer in Halo 5 is split up in to two areas, Arena and Warzone.  Arena is the Halo multilayer you have come to know and love.  Just polished to perfection.  It is a four on four test of skill.  Which is why I am terrible at it.  My skills are lacking.  Warzone is like a Halo MOBA highbred.  I am not sure if I like it, I may report back on that more later.  You fight other teams as well as AI controlled mobs.  It was fun, but kind of un-Halo.  Like I said, I may need to play more of that to get a better handle on it.

Halo 5 is more Halo.  For me that is a great thing, but for you that may sound disappointing.  Whether you are playing as Locke or Chief, you will shoot, jump, and punch your way through the bad guys to get your objective.  I know what I will being doing tonight.