Shmee Tries To Become An Apex Legend!

If you were wondering if games were going to be slowing down on the Battle Royal craze, I think it is safe to say the game mode is here to stay. Yesterday, Respawn, of Titanfall fame, released a F2P Battle Royal game called Apex Legends. So far it is best described as Call of Duty: Blackout meets Overwatch. Where the speed and weapons make the game feel like Call of Duty’s offering, but the hero Legend abilities give it an Overwatch flare.

Let’s start with the good. It runs at a silky-smooth framerate. I never saw a hitch or a jitter while playing this game, and if there is screen tearing, it is minimal to the point where I haven’t noticed it. The game is also faster than most Battle Royal games. The sprint feels good and the slide system makes for a fun way to mix up traversal. If you like the weapons from the Titanfall universe, you will be happy. They are all here and accounted for, with battlefield upgrades to attach while playing. Because Apex Legends forces you to play in three-person squads it has created a “Ping” system that allows you to easily mark areas of interest and enemy players. It isn’t quite as good as talking to people, but it allows for some decent mic-less communication. The heroes Legends are far from original, but their mix of powers is good, and it gives you a role to play in the squad.

Now on to the not so good. I am not sure Titanfall’s weapons are right for this type of game. Titanfall is all about fast-paced up close action, while Battle Royal games focus on picking engagements in the middle to far distance. In other words, all Titanfall’s great up close and personal weapons feel wasted. You end up looking for Assault and Sniper rifles like every other Battle Royal game and leaving all of the Titanfall Universe’s best guns behind. Wall running also got lost in the mix, and I know they got rid of it because it was ruining the group dynamic of Apex Legends, but the free movement double jumping and wall running would have added to the genre would have been exciting. Also, while EA and Respawn have said only cosmetic items are for sale, that isn’t completely true. You also can buy new heroes Legends, and heroes Legends have unique powers, so if you are not ponying up, you are missing out on some different play styles. Not cool.

Yes, you can technically earn in-game currency to buy the heroes Legends, but it is quite the grind. Personally, I would like to see a hero Legend pass or something. Where instead of getting extra skins and whatnot, you just get the heroes Legends as they come out. That way there is a real and upfront cost for owning and playing Apex Legends.

After one day and over a million players Apex Legends makes a great first impression. It just works. The “Ping” system is truly revolutionary, and the heroes Legends are fun. If they can mix up the gun balance and find some way to bring back at least some of the wall running or double jumping Apex Legends would get even better. As for now, it is free and well worth a download. If you don’t like it, so be it, but it is nice to see there are still original ways to play around in the Battle Royal genre. Apex Legends will probably be in my rotation for at least the short term, we will see if they can keep me interested a few months from now.

I Was Not Sold Or Dissuaded By The Anthem Demo

The Anthem demo happened this Super Bowl weekend, and at least it was better than the most boring Super Bowl in years. However, that is not a yardstick for success, only for mediocrity. I played the three included main missions with random people. Apparently, I had a lot of friends play it too, but we did not play together. Though it is probably a better gauge of the game without friends since they make most experiences better. In the end it was fine. The Anthem Demo was The Division with more story and you can fly.

I believe the demo starts off just a short while in to the game, so you are getting a thing for a guy you don’t know. You get the thing, it does something bad, and then you get some stuff and kill a big thing, and then you chase down a guy and kill several big things. Essentially in Anthem you fly to a spot and then shoot stuff with all your stuff that you got while out shooting stuff. Then fly back and then talk to some people and then attach your new stuff. It is a familiar loop. Not a bad one, but one we are all well used to at this point.

There were a few issues. The framerate is terrible. I don’t have a framerate counter, but it was hitching all over the place. Which for a shooter is problematic. I hope they can figure that out by launch. Even if they have to drop the resolution down a bit it needs to get smoothed out. Also, Anthem crashed on me about 50% of the time while loading during matchmaking. Not a great impression to making on a perspective buyer.

Though it was not all bad. I enjoyed the flying. I liked the mechanic that you need to cool down, so if you fly through waterfalls or skim the water you can fly longer. It forces you to get better at flying. The shooting was satisfying, and the different weapons were cool. I enjoyed all the particle effects while people were doing all their superpowers and grenades and whatnot. It gave the game some visual flare. Speaking of visual flare, Anthem, like most Frostbite Engine games, is gorgeous. The world is lush, and the hub area is cool looking, if too static.

The demo had its high points and its low points, but it didn’t do its job of selling me on the game. Which is what it was intended to do. Anthem’s combat is good, and that is a great start, but we will see if the rest of the game can come together around it, but since it comes out in just eighteen days, that might be a tall order. I will be keeping my eye on it, but for now my wallet is staying in my pocket.