After a little over twenty hours my trip through the crazy world Numenera has come to a close. This post will be a quick follow up to my earlier review. Even a few days after beating the game I think about it from time to time. The things I saw, the different things that I could have said to people. Companions that I could have taken with me, but didn’t. Whether I want to play through it again or not. That’s what Torment: Tides Of Numenera does, it makes you think, and I appreciate it for that.
The only real letdowns from the game were, if I was forced to fight the combat wasn’t great, and the ending, while interesting, wasn’t as satisfying as I had hoped. Just to make sure I checked online to confirm that I hadn’t missed anything, I hadn’t. That was just the way the game ended. That is not to say that it ruined the game, it definitely did not, but still, it did stick out.
Games like this are not made every day, and people should be reward for making them, so you should go out and play it too. Your brain will thank you. If nothing else you will get to see a city built inside an interdimensional monster. That is always fun!