Mass Effect: Andromeda Post Game Thoughts!

After sixty-three hours and twenty minutes I have completed my first play through of Mass Effect: Andromeda, and I may play a little more to complete a couple of achievements and random quests.  You can play the game after you complete the main story, but of course any quests you complete will not affect the ending.  So, have my feelings about the game changed since my first ten hours?  Yes, and mostly for the better.  Here are some quick post game thoughts:

  • Crafting needs to be combined in to one interface.  Crafting is where you get all the cool items, so to have to navigate several menus to create the stuff you want is a little frustrating
  • There needs to be a way to land at forward stations from space.  Later on in the game several missions have you planet hopping, so it is supper annoying to have to land, fast travel, then drive.  I want to get straight to the driving.
  • There needs to be more enemy variety.  The same bad guys you see in the beginning of the game will be the same guys you see in the end.  The only difference is that they throw more of them at you, but you are so god-like at the end it doesn’t really matter how many guys run at you.
  • The story was a missed opportunity to do something different, but it ends well.  Even though you are still finding tech from long dead peeps and fighting faceless hoards the game still wraps up everything very nicely, and I was quite satisfied with how it ended.

I really enjoyed Mass Effect: Andromeda, but it was far from perfect.  I am hopeful they can fix the issues of the first game in the second.  We will see.  If you have yet to pick up ME:A, I recommended it to fans of the first games; though others may want to hold off until they have fixed a few more bugs and the game’s price comes down a bit.

Star Wars: Knights Of The Old Republic Reboot?

So according to “sources“, BioWare Austin was going to remake the RPG classic Star Wars: Knights of the Old Republic, but they have now moved on to creating a prototype for a full series reboot.  While I would hate to see all of the old stories go, this would fit in to Disney’s “lets change all the canon to fit together better” model.  BioWare Austin has been busy keeping the Star Wars: Old Republic MMO going for over five years, so continued development of that title is probably winding down.  Which means it is probably time to return to the series’ single player roots.  Since I have been enjoying Mass Effect: Andromeda so much, I am pretty pumped for another Knights of the Old Republic game.  We will see if anything comes of this, or if it is yet another internet rumor set to dash my hopes with it lies.

Xbox Scorpio Is Beast!

It is clear that Microsoft doesn’t like being the less powerful than the PS4 Pro, so they went all out to beat it.  12GB of DDR5 memory, 4GB more than the PS4 Pro, and it bests PS4 Pro’s memory bandwidth by more than a 100GB/s at 326GB/s.  They boosted the core CPU clock speed by almost a full 1GHz.  Then on top of that they went up from 12 compute units on the standard Xbox One GPU to 40 on the Scorpio, so that is 28 more graphics threads, and 4 more than the PS4 Pro.  What does that mean to us?  It is pretty dang fast.  Fast enough to compete with the PC fanboys that is for sure.

Microsoft has also said that all games will get a boost, not just ones that program for it, so that will be interesting to see.  It will also be interesting to see if they can hit their native 4K resolution promise.  With this kind of power I am sure that they can, but will games’ FPS be able to keep up?  Now all we need know is how much all this power will cost?  I am guessing it will have to launch somewhere around $500, but any more than that and it could be DOA.  Especially since there are no Scorpio exclusive games.  All games should work on both the Scorpio and the Xbox One.  Microsoft should have an interesting E3.  I will be watching that is for sure.  Until then I am going to dream about compute units!

Watch the full reveal below!

Mass Effect: Andromeda Probably Doesn’t Review Well…

I am quite a bit further in to Mass Effect: Andromeda, and I am still having a great time.  Much better than the reviews and people who played the early trial would have led me to believe, so what caused this discrepancy?  I think it is the way reviewers have to play games, and the part of the game the trial members were locked in too.

In order to review Mass Effect: Andromeda before the embargo lifted, reviewers would have had to play the game for like eight hours a day or more just to see most of the content, and then because they need to review everything, they would have had to play all the crappy filler missions too.  That means they would have had to sit through every poorly written dialog tree, and encounter every bug the game has to offer for a full work day.  That wouldn’t be great.  I am surprised under those circumstances the reviews are as good as they are.

Meanwhile the user reviews on Metacritic are even worse, but when you read them, they all pretty much come from people who only played the ten hour one planet trial.  Again, the trial forced players to play only the worst part of the game.  Eos doesn’t even get good until the second time you visit it.  EA should have just skipped the trial, or allowed people to get as far as they could in ten hours, so they could have gotten to the good parts.  Locking people in to the worst part of the game did not help sell the game.

Listen, Mass Effect: Andromeda is a flawed game, but still a very fun one provided you can play the good parts and skip everything else, and there are plenty of good parts.  The people that gave the game its review numbers were not allowed to do that.  We as gamers are, so while your results may very, I think Mass Effect: Andromeda is worth playing, but I am not saying the reviewers were wrong.  They were just forced to play the worst this game has to offer.

Shmee Begins His Exploration of Andromeda!

You know when people keep telling you that a movie is bad, so you go in with low expectations, but because your expectations are so low you end up enjoying the movie?  I think the same thing is happening to me with Mass Effect: Andromeda.  All the reviews kept bashing it, but I have nothing but enjoyed my first ten hours with the game, and the first ten hours are supposed to be the worst.  In a lot of ways it is reminding me of the first Mass Effect game.  It just takes its time to get started, and instead of elevators there is a tram.

In Mass Effect: Andromeda you play as either the male or female Ryder twin as you seek to colonize the Andromeda galaxy.  You leave right before the events of the first game, so none of Commander Shepard’s adventures factor in to this game.  Which makes sense.  Given the different ways the first trilogy ended it would have been hard to write a story that made sense for all those outcomes.  I am sure more than a little hand-waving would have been necessary.  Needless to say things do not go as hoped when you get to Andromeda, and the former residents of the Milky Way galaxy are counting on you to get things put right so they can start their new lives.

As a small spoiler, you were not supposed to be in charge of this mission.  Your Dad, a former N7 agent, was chosen to be the Pathfinder (person in charge of making the new worlds habitable), but he dies and leaves the task to you: a young kid with no real qualifications.  This is a big change from the previous Mass Effect games where Shepard was the best of the best.  In Andromeda you are receiving on the job training and just trying not to get everyone killed.  I like the change of perspective.  It allows me to truly play a different role instead of a Shepard clone.

I also like that there are no longer any locked skills.  As I level up I can choose any Biotic, Tech and Combat skills that I want.  There is a reason for this that I am not going to spoil, but it is an interesting concept.  What it means however, is that I can send out my Biotic Shockwaves and then turn around and hit people with my wrist mounted flame thrower.  To help you with these skill combinations are ‘Profiles’.  Profiles are built around trying to get the most out of your play style.  If you are going hard core Biotic you can choose that Profile, and it will lower your cool-downs on your powers and give you a couple of buffs.  Though if you have a Tech power selected, its cool-downs will be slower and slightly de-buffed, so it would be best to choose the Tech/Biotic Profile.  Though the Biotic buffs will not be as good as the all out Biotic one.

The combat is the best in the series.  It is fast and hard hitting.  You can no longer control your squad, other than giving them locations to guard, but at least it makes Mass Effect feel like the action game that it always wanted to be.  The only small issue is the cover system.  When you get to cover you automatically crouch down behind it.  In theory this makes the combat smoother since you are not always spamming the ‘A’ button.  In practice it means that Ryder will just sand there getting shot because you are not standing behind the rock quite right.  It usually works, but it seems to fail when you need it the most.

I am also enjoying my new team quite a bit.  They have been called out for being generic, but to be honest, so were the first and second Mass Effect squads.  They are not perfect, but they all fit their roles, and they are fun to talk to.  Even if the animation system is a bit janky, and sometimes the writing isn’t quite up to par.

Which leads me to this game’s flaws.  Of which there are quite a few.  As I said the writing and the animations could have used some more polish.  The character creator is the worst BioWare has ever created.  The bad guy is uninteresting, and I do wish they would have taken a few more risks with the BioWare formula.  There are too many fetch quests, but I got some good advice before I started playing, “If Ryder doesn’t take her helmet off for the conversation, you can probably skip it.”  This game just feels rushed.  Like they created these worlds, but then they needed to fill them in a hurry, so they used a quest generator or something.  Everything just feels like it could have used another year.  This makes me wonder if there was another Mass Effect: Andromeda before this one that got trashed, so they rushed to create this one.

I am really enjoying Mass Effect Andromeda, but it is far from perfect.  The flaws that other reviews are pointing out are there, but they just haven’t been bothering me.  For five years I have wanted more Mass Effect and Andromeda has given me that.  It also gives me hope that they can build off this game and make something truly special, like Mass Effect 2.  If you have been scared off by bad reviews, I would say that if you liked the other Mass Effect games, you will like this one.  Just give it some time and don’t focus too hard on any of the human faces.