The Problem With Always Online Worlds!

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So last night I decided that I wanted to play some Destiny, but instead Lizard Squad decided that they would go and DDoS (distributed denial-of-service) Activision, so instead I got to play a screen that said I couldn’t connect to Bungie’s servers, and that I should look up the error code “cattle”.  Now this is Lizard Squad’s fault, but really if Activision wants give me always online games they need to be prepared for guys like this coming to take them down.  A lot.  Because these guys love ruining people’s day, or night in this case.

As more and more games try and deliver always online experiences the more stuff like this is going to happen.  Now if Destiny had allowed an offline mode that let me play single player I would have had a lot of fun, but no, this new MMO style setup let people like Lizard Squad rain on my fun.  The more we rely on the cloud and services like Xbox Live and PS+, the more power we give jerks with a bunch of malwared-up computers.  So developers are either going to need to do a better job of protecting their servers from these guys, or give us more ways to play their games.

I hope they are going to do both that way I don’t have a lot of wasted Sunday nights watching loading bars and disconnection screens.  Those are not very fun games, though I might be more willing to play them provided they gave me loot for it!

Try And Survive A Fortnite!

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I already touched on Fortnite by Epic Games a little bit in my PAX wrap-up, but I thought I would go a little more in depth for the three of you that read my blog.  Well okay all two of you (sorry I included myself), but I love you guys!

Fortnite is as mash-up of Minecraft and a third person shooter.  You start off with a stick and you run around hitting things to break them apart for their materials.  Things like cars give you metal and gears, houses and trees give wood, and so on.  Unlike Minecraft there is no mining.  You can only harvest what is above the ground.  However, just like Minecraft you use the materials that you gained to build better stuff.  Like pick axes and guns, and of course the titular forts.

You will need to build goods forts too because when the zombies come, they come in force, and they destroy everything in their path.  They will make you pray that you built enough bullets (Build a lot of bullets!).  There are a good verity of zombies: there are the standard walk up to you and start to bite ones, ones that throw bombs, ones that explode, and even ones that throw other zombies.  They will attack from all sides and above, so if you built a crappy fort, you will loose.

The game is fast paced and visceral meanwhile the graphics are fun and cheery.  If I had one complaint it is that it looks a little too much like Team Fortress 2.  Still that is a very minor complaint, and since this game is still in Pre-Alpha to Alpha, that may change. The other thing that I am worried about is how the Free-To-Play mechanics are going to work.  It would be lame to come up against a team that just bought all the resources to win without trying.

The base of what they have now for Fortnite is fantastic, and I really hope that I get in to the upcoming closed alpha, because I really want to play some more.  You can sign up for the alpha here.  Keep your eye out for Fortnite because it may become your new video game addiction!

Shmee Takes A Sip From A Massive Chalice!

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I probably back to many video games on Kickstarter, but I love helping indie studios build unique games that most publishers would overlook.  A studio that I always back is Double Fine, so you should be less than surprised that to find out that I backed their latest game Massive Chalice.  I got a chance to play Massive Chalice while at PAX Prime, and it seems to be shaping up nicely.

What they showed of Massive Chalice plays like a standard turn based tactical game similar to XCOM, but with a twist that this game takes place over hundreds of years.  They call it an “Epic Timeline”.  With an Epic Timeline, your heroes will grow old, so to keep their skills you need to assign them to keeps and castles, and marry them off so they will have strong battle ready kids.  You can also have fighters go and train in those keeps to learn more skills.  It is a fun way to get troops with unique skill sets.

Now never fear this isn’t a dating simulator.  These are old school arranged marriages, so if you put two people together they will get married and have kids.  It is their duty after all.  Now certain people will be more compatible and create better kids, so that is something to look for.  Just like all other tactical games you can also research new skills and technologies while the timeline is running, and you can send diplomats and fighters to deal with problems for you, so that way you don’t always have to deal with problems personally.

It looks like my trust in Double Fine was well founded.  Massive Chalice is shaping up to be a great addition to their already fun portfolio.  Between this game and a new Costume Quest coming out, I will have plenty of Double Fine games to enjoy.  If you weren’t looking forward to Massive Chalice before, you should be now.  It is coming out soonish (like hopefully this month) to PC and Xbox One.

Hands On Shadow Realms!

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While Shadow Realms wasn’t at PAX Prime proper, BioWare did have party were they allowed attendees to play the game while eating free food and talking to the developers.  I happen to love playing games and eating free food, so this was pretty awesome.  I came away from the event pretty excited about Shadow Realms’ potential.

What they showed of the game was a four on one action RPG dungeon.  So four heroes, a mage, a cleric, an assassin, and a fighter went up against a Shadow Lord.  The heroes controlled kind of like if you merged an MMO and Diablo with a third person shooter.  The primary attack was a left click on the mouse with the character’s primary special ability on the right click, and since I was the assassin that was my dodge.  The WASD keys were the directional movement.  Other abilities like poison dart throwing were assigned to hot keys.

I didn’t get to play as the Shadow Lord, but his controls were similar except that he couldn’t interact with the heroes directly.  He would either have to take control over one of his minions, lay traps, plant bombs, or spawn bigger bad guys.  It definitely made the campaign more difficult having someone actively working against us.  We were not able to beat the Shadow Lord, but we came pretty darn close, and I am sure our group could have taken him if we got another shot at it.

BioWare also talked about the parts of the game that we did not see, for instance there will be a single player component to this game were all the role playing will take place.  So all the talking and story will be done in another area, and only the combat will be multiplayer, or at least that is what is sounded like.  Now I am not sure if that means there will be no single player combat, and no multiplayer roleplaying, but since this game is in pre-alpha the devs themselves may not know, or the answers may change.  I am also not sure how the Shadow Lord’s role playing will take place.  Will he have a totally different story?

BioWare said that this game will be PC only, but the controls would map to a controller very easily, and EA likes money, so I would bet that you will see this on Xbox One and PS4 soon after the game comes out.  The other big question about this game is how the episodic content will work.  Only Telltale Games has been able to make that model work well, and that is because point and click adventure games lend themselves to being told in episodes or chapters.  We will have to see if BioWare can pull it off for a large scale RPG.

As you can see I still have a lot of questions about Shadow Realms, but since this game is in pre-alpha and not feature complete, I may be a couple years away from getting those answers.  I had a lot of fun playing this game,  and I cannot wait to get more info and hopefully a little more play time.

The Paladin’s PAX Wrap-up

paxLike Shmee and Daniel, I too have returned from PAX Prime 2014 and lived to tell the tell. You can read their excellent wrap-ups here and here. My own experience was a little more wandering this year and like Shmee, I found the Expo Hall feeling a little less inviting than in years past. In fact it wasn’t until Sunday that I even saw the smaller hall where Arena.net, Sega, and The Behemoth were setup. Throughout the expo hall the crowds were heavy, the lines long, the atmosphere a confusing mix of sights and sounds, and the ever present pressure of the crowd giving you little time to take it all in. The exception was the 6th floor where more indie games could be found, the booths were less flashy, and the crowds were manageable – additionally the games were often unique and innovative beyond the AAA franchises and sequels of the main hall.

The diamond in the rough here was Fortified!, a pulpy ’50 Science Fiction co-op shooter/defense game that had a fantastic art direction and vibe in addition to enjoyable gameplay that ramped up in difficulty so smoothly you hardly noticed the fly saucer destroying your base atop all the other madness.

Also on the 6th floor I found something for my Christmas list, the ergonomic pillow from Glomtom. I just walked up to the booth, sat down, they told me to relax and just play after setting the pillow on my lap. Now I don’t power game like I use to, but this pillow made even the ten minutes I played Diablo III very comfortable. Plus the built in storage would be a great place for me to hide my controller from grubby children fingers.

Three exceptions to the otherwise avoidable Expo Hall were Massive Chalice, Screen Cheat, and Dreadnought. Shmee is a big fan of the studio Double Fine, so he made sure he played Massive Chalice on the show floor. I’m glad I tagged along because the game has great potential. It’s a turn based strategy game like XCOM, but then you can retire your heroes, marry them to another hero, and wait nine months for their combined genetics to make your next fighter. It’s a cool concept. Screen Cheat was in the indie booths on the main floor and brought me back to the good old days of multiplayer when you sat right next to your opponent and cheated by looking at their screen like the good Lord intended. Screen Cheat adds the wrinkle that your opponents are invisible on your screen so you have to look at their screens to know where they actually are in the world so you can hunt them down – again as the good Lord intended. The last one I didn’t actually get to play, but that was Dreadnought a multiplayer game where instead of fleet soldiers or maneuverable star fighters you command ungainly capital ships. The line grew for this game each day, so it obviously captured a lot of people’s attention (or they had good swag?).

Finally, if you are going to play one card-based action-adventure RPG make sure it’s Thornwatch. Developed by Penny Arcade’s very own Mike Krahulik you and your fellows play members of the Thornwatch deep in the Eyrewood, a vast magical forest. People call forth the Thornwatch by tying specific knots to birch trees asking for aid or protection. I was able to playtest the game on Saturday and found the experience to be super fun. The way the cards are designed it really plays into teamwork or synergy as the game calls it, meaning you’re part of the action the whole round not just your turn. The artwork and theme are fabulous as well. There’s no firm date on what it will reach the masses but you too can sign up for chances to play or stay up-to-date on the website.

Of course with a show like this there is so much to actually talk about that this post could go on forever. Instead I’ll just give you the list of honorable mentions in no particular order with links you can explore yourself: Pathfinder, Fortnite, the Valiant RPG, XCOM: The Board Game, Fantasia: Music Evolved, Slap .45, Shadow of Morder, Shadowrealm, World of Planes, Towerfall, Hero Forge, and Evolution.