Pneuma: Breath Of Life Is An Enjoyable Stroll

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Thanks to Xbox’s Games with Gold promotion I end up with a lot of games that I never wanted and will probably never play, but every now and then it is fun to start one up and see what it is all about.  That was the case with Pneuma: Breath of Life.  It is a first person puzzle game that all Xbox Live Gold members got for free last November, but I just now decided to give it a try.  It was fine, and it was a relaxing way to spend just under four hours, but not something I would enthusiastically tell people to spend their money on.

Pneuma starts out with you taking control of a being that has just now come in to existence, and since everything seems to react and be focused around him, he decides that he must be a god.  As the puzzles get harder and more devious he starts to question his deity.  I will not spoil his somewhat interesting conclusion.  Though the game seems to think the pay off is more thought provoking than it is.

First person puzzle games are all about two things: good graphics or art, and clever puzzles.  Pneuma does okay on both fronts.  The game’s Greek temple aesthetic works well for a would be deity, but there is nothing groundbreakingly pretty to look at.  As for the puzzles, they start off really easy as you learn the game’s systems, but just when they start to get difficult, the game ends.  I guess there are three hidden puzzles that I didn’t do, so I may go back and give them a shot, but I doubt it.  The game just needed a couple extra chapters to have players truly test their metal.  Puzzle games shouldn’t make players have to go find a challenge.

All in all, I enjoyed my time with Pneuma: Breath of Life, and it gave me 850 Gamer Score for very little effort, but I would have enjoyed it less had I paid money for it.  This game is worth a couple of dollars at most, so if it is on sale for $5 or less and you love puzzle games, I would say it is worth a try.  Though if you really are a puzzle gamer I don’t think Pneuma will present much of a challenge, more of a breezy walk in the park.  Much like walks in the park you shouldn’t have to play a lot for it.

You Should Be Disappointed With Mighty No. 9; You Shouldn’t Be A Jerk About it.

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The Kickstarter funded Mighty No. 9 developed by Keiji Inafune launched this week, and the reviews have been less than kind.  Last I checked the game was sitting at 58% on Metacritic.  The people that teamed up to give more than $4 Million have been raging about it all over the internet saying things like, “He took our money and ran!”, or “People have created better games with a lot less money!”, but neither of the those statements are fair.

It is true that other games made with less money have been better, I could list several, but those teams were small being made up of one or two dedicated people, not full dev teams.  Large development teams like Inafune’s Comcept cost a lot of money, so if things go sideways they burn through money fast, and it seems clear from Inafune’s interviews that is what happened with Mighty No. 9.  Not many developers would ever utter the words, “It is better than nothing.”, if things went well.  Things went bad and Comcept pushed through and published a game for their backers.  Was it the game they wanted? No, but it was indeed better than nothing.  Which is more than a lot of failed projects produce.  Nothing.  Leaving backers empty handed.

I am not saying people should be happy with Might No. 9.  It is clearly not a great game, but they shouldn’t be so mad at Keiji Inafune and the rest of Comcept either.  They tried their best and failed.  A lot of good dev teams have created bad games, and I think that is the case here.  What people should be taking from all of this is to remember that backing any creative endeavor on Kickstarter can go sideways, even ones with a lot of talent and knowhow.  Which is why you should always spend your money and back projects wisely with the understanding you may end up with nothing, or something that is better than nothing.

Adam Shows What Unity Can Do!

When people think of the Unity Engine, they usually think of small graphically un-intensive indie games, but Unity is trying to change that perception.  The video above is in-engine and rendered in real time, so no image capturing here.  While it may not quite be feature film grade it is still very impressive for a ‘free’ game engine, and it shows how far gaming software has come.  All I know is that it makes me want to buy a new video card.  Or possibly an Xbox Scorpio.

E3 2016 Press Conference Wrap-Up!

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The E3 press conferences used to be a place where game companies would surprise people, but lately thanks to leaks or publishers trying to get out in front of news cycles there aren’t a lot of surprises any more.  The only company that seems to really be able to have those exciting shock moments is Sony.  Will any of those games be good?  Will they be out any time soon?  Who knows, but they make for a good show.  Now that is not to say that other companies didn’t have a lot to show, they did, and a lot of it was good.  There just wasn’t the excitement level that we used to have.

EA

EA had a good year with Star Wars, Mass Effect, and Titanfall 2, but honestly Battlefield 1 was still by far the most impressive thing that they had to show.  I don’t think I have been this jazzed about a Battlefield game since 1941.

Bethesda

Bethesda has had a reduced E3 presence since they bought Id, and thus bought QuakeCon, but they still had a couple of new games to show, one of which was the much wondered about Prey 2.  Which is no longer a ‘2’ or anything like what that game or its predecessor were, but the new Prey still looks very interesting.  Also we are getting a new Quake.  After a new Wolfenstein and Doom, this was hardly a shock.

Microsoft

Microsoft started and ended their show talking about hardware.  While I can’t wait to get my hands on a more powerful Xbox at least I will have a lot of games to play to help me bide my time.  They had what might be my game of show, Sea of Thieves.  I was curious before, but the video above and the show floor hands-ons have me supper hyped for this game.

Ubisoft

Ubisoft’s show was all over the place.  Steep a new extreme sports game looked like a lot of fun, but the disappointing Ghost Recon: Wildlands demo was a real bummer.  Worst game reveal this year.  They also really want Watch Dogs to be a thing.  Watch Dogs 2 was like half of the show.

Sony

Sony went all out!  Games that we have been wanting for years like Last Guardian got release dates, and then they announced stuff like Death Stranding.  I don’t know what the heck is going on in that video, but it has got everyone talking.  Great job Sony!

Nintendo

Zelda.  Nintendo brought Zelda and little else.  This Zelda looks to be the most ‘Western RPG’ inspired, and it looks great, but Nintendo needs to do something soon to knock our socks off.  Otherwise they will not even be worth talking about.

All in All there were a lot of great games brought to this year’s E3, but just not a lot of surprises.  I can’t wait to get my hands on Sea of Thieves or figure out what Death Stranding is all about.  It looks like we got a lot of good years of gaming still ahead of us!

47 Takes Some Time Off In Marrakesh!

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While I wait to hear from Nintendo for my E3 wrap-up, I thought I would give my thoughts on Hitman’s third episode, Marrakesh.  Sadly Marrakesh is the worst episode so far.  Having been spoiled with both Paris and Sapienza it was kind of a bummer to get just a standard paint by the numbers Hitman level.  It is still better than almost anything Absolution did, but that is not high praise.

What is really a bummer is that there is such potential with Marrakesh.  The market area is crazy and bustling with activity, but neither target makes use of this.  Instead you infiltrate a dilapidated old school and an embassy.  Far away from anything that makes Morocco unique or interesting.  Plus to finish the hits in those two locations it is just a matter of finding the right person to disguise yourself as to take the target down.  There weren’t any of the fun mouse-trap like ways to kill these two gents, and if there were they weren’t very obvious.  Not to mention it was supper easy.  I got the Silent Assassin rating with very little effort.

Things are not all bad though.  The level does have good bones, and the market is pretty great with hundreds of NPCs, so I am sure that there will be added Contracts that make better use of what Marrakesh has to offer.  It is just a shame that the main story targets were so bland.  In the end it was still more Hitman, and that is something to be thankful for, but if you are paying by level, I would skip Marrakesh for now until people fill out the Contracts board or IO Interactive adds a few more of their own.  I hope the next level is a return to form for 47, and I get to do something dastardly to some deserving people.