So according to “sources“, BioWare Austin was going to remake the RPG classic Star Wars: Knights of the Old Republic, but they have now moved on to creating a prototype for a full series reboot. While I would hate to see all of the old stories go, this would fit in to Disney’s “lets change all the canon to fit together better” model. BioWare Austin has been busy keeping the Star Wars: Old Republic MMO going for over five years, so continued development of that title is probably winding down. Which means it is probably time to return to the series’ single player roots. Since I have been enjoying Mass Effect: Andromeda so much, I am pretty pumped for another Knights of the Old Republic game. We will see if anything comes of this, or if it is yet another internet rumor set to dash my hopes with it lies.
Mass Effect: Andromeda Probably Doesn’t Review Well…
I am quite a bit further in to Mass Effect: Andromeda, and I am still having a great time. Much better than the reviews and people who played the early trial would have led me to believe, so what caused this discrepancy? I think it is the way reviewers have to play games, and the part of the game the trial members were locked in too.
In order to review Mass Effect: Andromeda before the embargo lifted, reviewers would have had to play the game for like eight hours a day or more just to see most of the content, and then because they need to review everything, they would have had to play all the crappy filler missions too. That means they would have had to sit through every poorly written dialog tree, and encounter every bug the game has to offer for a full work day. That wouldn’t be great. I am surprised under those circumstances the reviews are as good as they are.
Meanwhile the user reviews on Metacritic are even worse, but when you read them, they all pretty much come from people who only played the ten hour one planet trial. Again, the trial forced players to play only the worst part of the game. Eos doesn’t even get good until the second time you visit it. EA should have just skipped the trial, or allowed people to get as far as they could in ten hours, so they could have gotten to the good parts. Locking people in to the worst part of the game did not help sell the game.
Listen, Mass Effect: Andromeda is a flawed game, but still a very fun one provided you can play the good parts and skip everything else, and there are plenty of good parts. The people that gave the game its review numbers were not allowed to do that. We as gamers are, so while your results may very, I think Mass Effect: Andromeda is worth playing, but I am not saying the reviewers were wrong. They were just forced to play the worst this game has to offer.
Shmee Begins His Exploration of Andromeda!
You know when people keep telling you that a movie is bad, so you go in with low expectations, but because your expectations are so low you end up enjoying the movie? I think the same thing is happening to me with Mass Effect: Andromeda. All the reviews kept bashing it, but I have nothing but enjoyed my first ten hours with the game, and the first ten hours are supposed to be the worst. In a lot of ways it is reminding me of the first Mass Effect game. It just takes its time to get started, and instead of elevators there is a tram.
In Mass Effect: Andromeda you play as either the male or female Ryder twin as you seek to colonize the Andromeda galaxy. You leave right before the events of the first game, so none of Commander Shepard’s adventures factor in to this game. Which makes sense. Given the different ways the first trilogy ended it would have been hard to write a story that made sense for all those outcomes. I am sure more than a little hand-waving would have been necessary. Needless to say things do not go as hoped when you get to Andromeda, and the former residents of the Milky Way galaxy are counting on you to get things put right so they can start their new lives.
As a small spoiler, you were not supposed to be in charge of this mission. Your Dad, a former N7 agent, was chosen to be the Pathfinder (person in charge of making the new worlds habitable), but he dies and leaves the task to you: a young kid with no real qualifications. This is a big change from the previous Mass Effect games where Shepard was the best of the best. In Andromeda you are receiving on the job training and just trying not to get everyone killed. I like the change of perspective. It allows me to truly play a different role instead of a Shepard clone.
I also like that there are no longer any locked skills. As I level up I can choose any Biotic, Tech and Combat skills that I want. There is a reason for this that I am not going to spoil, but it is an interesting concept. What it means however, is that I can send out my Biotic Shockwaves and then turn around and hit people with my wrist mounted flame thrower. To help you with these skill combinations are ‘Profiles’. Profiles are built around trying to get the most out of your play style. If you are going hard core Biotic you can choose that Profile, and it will lower your cool-downs on your powers and give you a couple of buffs. Though if you have a Tech power selected, its cool-downs will be slower and slightly de-buffed, so it would be best to choose the Tech/Biotic Profile. Though the Biotic buffs will not be as good as the all out Biotic one.
The combat is the best in the series. It is fast and hard hitting. You can no longer control your squad, other than giving them locations to guard, but at least it makes Mass Effect feel like the action game that it always wanted to be. The only small issue is the cover system. When you get to cover you automatically crouch down behind it. In theory this makes the combat smoother since you are not always spamming the ‘A’ button. In practice it means that Ryder will just sand there getting shot because you are not standing behind the rock quite right. It usually works, but it seems to fail when you need it the most.
I am also enjoying my new team quite a bit. They have been called out for being generic, but to be honest, so were the first and second Mass Effect squads. They are not perfect, but they all fit their roles, and they are fun to talk to. Even if the animation system is a bit janky, and sometimes the writing isn’t quite up to par.
Which leads me to this game’s flaws. Of which there are quite a few. As I said the writing and the animations could have used some more polish. The character creator is the worst BioWare has ever created. The bad guy is uninteresting, and I do wish they would have taken a few more risks with the BioWare formula. There are too many fetch quests, but I got some good advice before I started playing, “If Ryder doesn’t take her helmet off for the conversation, you can probably skip it.” This game just feels rushed. Like they created these worlds, but then they needed to fill them in a hurry, so they used a quest generator or something. Everything just feels like it could have used another year. This makes me wonder if there was another Mass Effect: Andromeda before this one that got trashed, so they rushed to create this one.
I am really enjoying Mass Effect Andromeda, but it is far from perfect. The flaws that other reviews are pointing out are there, but they just haven’t been bothering me. For five years I have wanted more Mass Effect and Andromeda has given me that. It also gives me hope that they can build off this game and make something truly special, like Mass Effect 2. If you have been scared off by bad reviews, I would say that if you liked the other Mass Effect games, you will like this one. Just give it some time and don’t focus too hard on any of the human faces.
Can You Have Too Many Micro-Transactions?
A Reddit user recently posted that in order to unlock all of For Honor’s gear it would cost you over $700, and in order to unlock it all without money you would need to play one and a half hours a day for about two and a half years. He obviously thought that was too much. Now I am not defending For Honor, but fighting games generally have tooooons of micro-transactions for different outfits and whatnot, and you generally only unlock the stuff for the characters you play. Also, all this gear is purely cosmetic, so the purple samurai will not fight better than the default gray one. Still, two and a half years and $700 are big numbers for a game that you already paid $60 for.
My question is, is this a bad practice or not? Honestly, I am not sure. On one hand I love getting random little unlocks for playing games. They are like little achievements, but on the other hand it is frustrating to never get what you want, and all the people that fork over the cash look awesome. Overall I tend to be okay with it if:
- The gear is purely cosmetic.
- They are not always advertising it to me. I already bought the game once don’t sell it to me again.
- If there is still a “free” way for me to get what I want for my character.
- Or if the game fails the first three criteria, the game needs to be free to play and that is how it makes its money.
For Honor fits the first and third of my criteria, but where it fell flat with me was that it was always trying to get me to fork over cash. I hate that. Save your adds for the TV. At worst send me a note that you are having a sale, but then never mention it again. Trust me, we are all aware that we can spend real money for checkered hats. For Honor would have done better launching for like $30 and then skipping the single player campaign. Then market it as a fighting game, since that is what it is, then they could have charged whatever they wanted for cosmetics and no one would have cared. Not only that I think it would have been a hit. Oh well, maybe it will serve as a warning to other games. We shall see. For me, it worked out anyway since I didn’t buy the game. What do you think about games with a lot of micro-transactions?
Don’t Mind Me I Am Still Just Playing Torment: Tides Of Numenera!
It has been a long time since I have actively dreamed about a game, but here we are: inXiles’s Torment: Tides of Numenera is constantly on my mind. I am wondering how things could have gone differently on certain quests, or wondering what sort of conversations I could have had, had I made different choices. Any time I play I am constantly finding myself talking to just one more person, and before I know it I need to go to work. Yes, like I said in my earlier post the combat is still trash, it can be hard to look at, and it is still glitchy, but there hasn’t been a game this well written for ages, and one where I am truly role playing the way I want to. It is a grand choose your own adventure tale, but one that truly lets you choose your own adventure.
Mass Effect: Andromeda is out today, and it should be showing up in my mailbox any time now, but I feel quite certain that it will not leave the impression on me that Torment has. While for the most part I have been happy with most of the games I have backed on Kickstarter, Torment: Tides of Numenera might be the first game I am proud that I backed. Which is interesting because inXile’s Wasteland 2 was the reason I stopped backing games on Kickstarter. Maybe after I am done with Torment and Mass Effect I will give Wasteland 2 another try, but for now, I am just happy to playing the cRPG classic Torment: Tides of Numenera, and I think you should too (just try not to fight anybody).