Fallout 4: If Not Boston Then Where?

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So Forbes ran a story about the name ‘Fallout: Shadow of Boston’ being registered in Germany, and people got really excited.  Rightfully so.  A new Fallout game on the new consoles and updated computer hardware would be amazing!  The thing people weren’t excited about was the location.  Boston is pretty close to Washington D.C. in setting, so it wouldn’t have been that big of a change for the series, but it ended up not mattering because the registration was a hoax.

Still if Boston is not a good location then where should the next Fallout game be located?  A lot of people gave suggestions like Miami, San Francisco, or Seattle.  I was even thinking Denver might be fun since it would be the first game to take place in the mountains, but the more I thought about it the more I thought this would be a great time to make a big change in the series.

According to Vault-Tec (the evil corporation behind the Fallout vaults) lore, all their vaults are in the good old US of A, so why not choose a new company that is like Vault-Tec’s European rival.  Then you could have a game that takes place in England.  London would be an amazing place to explore after the apocalypse, and since it would be a different company they could introduce new technology, and a different take on what happened to the world.  It would still have the fun future of the 50’s vibe, but just a different spin on it.  Plus you might be able to find out even more about Vault-Tec by uncovering what their rival was working on to counter them.

England is also a great place for the game because since it is an island it has natural boundaries.  Boundaries you can break in the plethora of DLC content that will no doubt come out for this game.  Small purchasable trips to Ireland and France would be so much fun, or just great locations for Fallout 5 and 6.

I was disappointed to hear that Bethesda was not ready to announce their new game yet, but I am excited that there is still a chance that there could be some big and fun changes coming to the Fallout universe.  The thought of Fallout: London makes me salivate.  I am going to have to find one of Lil’ Shmee’s burp-cloths and wipe my chin.

Meet Chappie, Short Circuit With Guns!

https://www.youtube.com/watch?v=d1zYws1Zf6U

Neil Blomkamp the director of District 9 has another near future film for us.  This time it is about a self aware robot that hangs out with a bunch of street punks.  Once the evil Hugh Jackman learns about him, he wants to take it out!  It looks like a fun movie, but just about everyone is thinking this is an action-y take on Short Circuit, but you know what?  I am okay with that.

Shmee Drives Through Sunset Overdrive!

SUNSET-OVERDRIVE

Sunset Overdrive is the Xbox One’s latest exclusive, and it is made by the people that brought you Ratchet and Clank, Insomniac Games.  Full disclosure, I was totally going to skip this game because of its crazy art style and over the top “humor”, but I am glad The Paladin convinced me otherwise because this is the most fun game to hit the Xbox One thus far.

The game’s setup is simple, an energy drink named Overdrive was contaminated and turned everyone that drank it in to crazy zombie-mutants, so it is up to you find out what really happened while trying to escape Sunset city.

It is easy to look at gameplay trailers and images and think that this is just a bright and cheerful third person shooter, but it is not.  It is a game about movement, and grinding and jumping your way around a large city.  Sure you shoot lots of stuff, but that is there to add to the movement, not the other way around.  To play the game it is deceptively simple: You hit ‘X’ to perform tricks like grind or wall run, ‘A’ to jump, ‘B’ to use your melee attack, and the right trigger to shoot.  You learn more stuff later, but those are the basics.  Doing all those things in combination with each other while timing your tricks is where the complexity and the fun comes in.

This is also a very customizable game.  You can make your character look however you want, and if you don’t like it, you can change it later with a push of a button.  Even change the gender if you wish.  You can level up and customize the weapons you want, so if you like bigger guns that do more damage you can get better at those, or if you like fully automatic weapons that you never stop firing you can do that as well.  Your skills also get better as you do them.  If you like to grind as your primary mode of transportation you get Badges for that, same with wall running, jumping, or running.  The more you do stuff, the more badges you get.  Get enough badges and you can turn them in for perks, so your character your gets better at those abilities.

If you don’t want to work at things you can buy Amps.  They are modifiers that add things like fire damage to melee attacks, or make every other bullet explosive, but you can’t use your Amps all the time.  You need to fill up your style meter.  To do that, you need to perform combos of grinding, shooting, jumping, wall running, and just about anything else.  The more your meter fills up the more your Amps become active. To get Amps you need to collect things.  Things like toilet paper and stinky shoes.  Yes no joke.  Still it is a good excuse to get you to try and reach new heights in the city, or make that perfect jump grind to get on the wire with the shoes.

If I have any issue with this game is that it starts slow.  It is a rough first hour or so.  You need to train yourself on how this game works.  You treat it like a shooter and you die quickly, or you don’t have your timing down well and you keep spamming the ‘X’ button to try and grind and whatnot you fall off of things and get hammered by bad guys.  However, once you get the rhythm of the mechanics, this game really starts to sing.

The humor in this game is not for everyone as well.  It is juvenile on purpose.  It revels in trying to make a thirteen year old laugh while winking and understanding that you are probably much older than that.  If that isn’t for you, you may like this game a little less, but the awesome gameplay still makes it worth a shot, and to try and soften the blow for you they do include language and gore filters.

I love my time with this game, and it is game that makes me love to play video games again.  It is just so joyful in what it is doing, and that is a refreshing take, since it seems like all games are so serious and down in the dumps these days.  If you have an Xbox One you should get this game or put it on your Christmas list because it would be a shame to miss it.

Who mourns for Prey 2? ThePaladin mourns.

***A transcript from the wake of Prey 2, attended by friends and close relations. Also open bar.***

Alright everyone lets settle down… close the bar, close the bar… good, get Uncle John over here. He doesn’t need to hold up the bar, its not going to fall. ((laughs)) Where’s Uncle Horace, Aunt Ursula, and Timmy? Gone home already? Be sure to recount the silverware then. ((laughs))

We all know why we’re all here… Or should I say we all know why there’s an open bar. ((laughs)) Either someone got hitched or we had to bury a body; looking at the newly joined Mrs. Sunset Overdrive married just last Tuesday you’d think it was account o’ her but then you see this pine box here.

Here lies Prey 2, a life full o’ so much potential and promise the good Lord took it from us for his own game console in the sky. Now many of you younglings didn’t know our poor “Yorick” here, off in the backwoods of Texas he was, developing in our eyes into a fine young game. Who didn’t want a Blade Runner by way of Star Wars or Guardians of the Galaxy (depending on what direction you turned at the Galactic Core) styled game?

The teaser trailer promised alien bounties just waiting for your human justice to come down on them with a righteous fury – sayeth the Lord. ((AMEN!)) But the reality was behind that shiny glimpse of otherworldy Magnum P.I. there was something missing. What the French would call a certain what-have-you. Prey 2 went from home to home, but never came together like honest folk. Somethin’ was broke and no amount of time could fix that – right Cousin Duke? ((laughs))

If there is one take away from this tragic loss, it’s that bringing a young soul like this from alpha to gold is no sure thing. You might have the right pedigree, the right backing, or the right tools, but that ain’t no thing in the grand scheme o’ life. ((Preach it, brother!)) Naw, even the best can go bad and there ain’t nothing for it.

So tip your glasses to the horizontal and pour out a bit o’ spirit for the dearly departed. Pallbearers take up your corners and Mrs. Prey lead us to its final resting place. But no tears, Prey 2 is in a better place, it’s no longer languishing in developer hell. Also the bar will reopen when we return! ((huzzah!))

To the gone but not forgotten.

Prey-2